DevLog #2
Protect The Children 2D » Devlog
After getting familiar with the burning pile of the miss scrambled alphabets with assigned meaning that's called my code, I started to refactor and improve many aspects of my code. I've also started to enable and complete functionality of stuff I coded:
- Power ups now don't spawn when another one is in effect, and now have a lower chance to spawn (~30 --> ~20%). Hopefully I should be able to muster a solution for the bar when 2 powerups are in effect, at the moment, the bar should display the newest powerup in effect.
- TurretAI has not been fixed nor refactored YET, but Turret now have the ability to shoot with a possibility of a super variant when upgraded.
- "Added" new enemy type, The "Sailor of the seven Seas", can be encountered when reached Wave 10.
- Added a Kill Count...you narcissist
Not much yet, but progressive is progressive! I'm planning to fix all core functions and optimize. I also have some stuff already coded and fully working but at the moment would get in the way of testing, such as a tutorial and a main menu.
Have a good rest of your day, to anybody reading !
Protect The Children 2D
tower defense game
| Status | In development |
| Author | TheDevThatCantCode |
| Genre | Strategy |
| Tags | 2D, Pixel Art, Singleplayer |
More posts
- DevLog #112 days ago
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